There’s a wide selection of modes on offer including the (thoroughly excellent) Black Label and 1.51 content that was originally released as DLC for the Xbox 360 version of the game. As with all great arcade titles, this is something you play again and again. There’s a complex scoring system in play and the challenge of completing the game using only one credit is a daunting task that requires many hours of practice. It’s simple to credit feed your way through the game’s five stages in roughly half an hour, but DoDonPachi is a game that asks you to master it, and the well-thought-out mechanics make it a rewarding title to get into. Yet they can be skillfully dodged thanks to your ship’s tiny hitbox, and weaving between them with expert precision is a hugely fun and addictive challenge. Literally thousands of bullets can be onscreen at once, at times appearing so dense that they seem impossible to navigate between. The main appeal is the insane waves of bullets you are tasked with out maneuvering. The game itself is a manic shoot ’em up with a futuristic Tokyo setting, giant robot anime bosses, and a fast-paced soundtrack that complements the mayhem nicely. If you can’t quite remember which is the mode where the score counter’s size increases every 5th digit then might I refer you to the DoDonPachi Resurrection wikipedia page. The game does a relatively poor job of explaining itself, but then this information is easily available elsewhere. Yet there’s still no denying that the large number of modes – some of which only contain minute differences – and the numbers-heavy scoring system makes DoDonPachi initially appear confusing. If you’ve never played a videogame before then I’d recommend starting out on novice and with auto-bomb enabled, that’ll be your best chance at survival. Resurrection, or “DaiFukkatsu” as it’s know in Japan, is the fifth game overall, and although it retains the series’ signature difficulty level, the game also has extensive customisation options that can be tailored to suit the unfamiliar. Originally released for the arcade in 2008 and then ported to Xbox 360 in 2011, DDPR has now arrived on Steam, and comes complete with enough modes to stand out as the definitive version of the game.Īlthough many aspects of DoDonPachi Resurrection will come across as unfriendly to newcomers, the truth is that this is one of CAVE’s most approachable games and as an excellent introduction to the developer’s flagship series. DoDonPachi Resurrection is one of CAVE’s best shooters, and as anyone familiar with CAVE will already know – these guys are the masters of their genre.
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